Play in fullscreen - default resolution is squashed


A card-based fighting game.

Credits:

Pia Coppins (@Nenetlitzi) - Background art & UI design
Mia Coppins - Character Design
Mark Bradshaw (@ZeethTho) - Backend Programming & System Design
Kieran Chell - Gameplay Design/Programming

Production:

The idea was to work towards a roguelike game, similar to Slay the Spire, using the card fusion system as a base to work from. We set a few goals to reach by the end of the week:
- Make two player characters (fire & axe), each with three cards + 9 fusion cards (with the potential of adding a third character and/or more cards per character in the future).
- Make two enemies (with the potential to add more in the future). The presentation and AI of the enemy attacks wound up very basic, as we decided at the start that we should prioritise the player side of things.
- A compendium of cards that the player has discovered (this will appear in the main menu after your first match).
- A sufficient level of polish.


Known bug: beating the game by defeating the final enemy with burn damage causes a crash, so try not to do that.

Leave a comment

Log in with itch.io to leave a comment.